![]() The other side of the coin is one of the following:ġ) The Starmade Shuffle - Mining ships seem to do a cosmic dance of sorts with the asteroid by going toward it, then backing away from it, wash rinse repeat. When the mining works it is just awesome to watch the ships go and gobbled up those asteroids. Seems to work best for me when my fleets flagship (my interpretation of first ship in fleet) is near the asteroids as well. The other four ships in the fleet are all mining ships. The setup I use for my mining fleet, the first ship when I create the fleet is a fighter. I love this game, but if someone is completely broken, wouldn't the dev know about it and mention it?įleet mining does seem to be a coin toss. This may need to be increased more in the future. With fixing simulation through the introduction of fleets, simulation spawn (pirates/traders) frequency has been increased. Minimum Rail movement and rotation speed is now 5 times higher. Newly generated Void Systems are mostly empty now. We will further develop fleet functions along the way in the next updates. Also, the flagship will not participate in any mining. Keep in mind that for now the sector they are mining in will have to be loaded. We apologize for any trouble and frustration caused by the downtime.įleets now have an additional order “Mine Sector”, that when given will do exactly that. We also moved some things to more robust systems to hopefully never encounter blackouts of this size again. It has been some eventful two weeks with servers going into chaos, but now we are almost fully back up. StarMade 0.19624 Big Bugfixing Round & Fleet Mining While this feature is just at the beginning, you can already find something mystical when you explore enough desert planets.I had to search for the dev blog and this is the ONLY mention of fleet mining (lol, notice the date) The new system not only benefits the stations, but also any other structure. Also, as a bonus for defeating a pirate station, it has treasure inside. This means a pirate base will spawn fully capable of defending itself. The challenge was that, blocks had to be placed and connected either afterwards or right away to a controller block that may or may not have been placed yet.įurthermore, the system is now able to spawn specific follow up structures, in this case, turrets. One deciding feature of pirate stations is, that they use a new placement systems, that enables randomly generated structures to use advanced blocks like weapons or docking. Most parts of this new station is randomly generated, and it's planned to make it even more random. Pirate Space StationsĪ whole new type of station has been added to spawn in the universe. If you are in the wrong place at the wrong time, you might get involved in a space battle between NPCs. ![]() Not only the pirates but also the trading guild sends out ships across the universe (and those to NPC factions are just the beginning). Patrolling pirates will avoid faction space stations, but pirate stations will still attack as long as they are not destroyed. They will also send out parties from their stations to nearby players, as long as that station is not destroyed. They will randomly patrol the space, and try to raid enemy ships. If a player repeatedly shoots a shop, the trading guild will send out a fleet against him.įurthermore pirates now operate much more focused. One of the first example of this new system is that shooting a shop now actually has consequences. The system works in ticks and can handle thousands of ships at once. The whole database migration from the beginning of the year was targeted to do exactly that as efficient as possible. It abstracts a ship to a name, and can move it across the universe whether it's currently loaded because a player is near, or only an entry in the database. This system is a new layer on top of the AI, that is already in place. Also, multiplayer servers were cluttered with spawned ship files of enemies that were very rarely used.Īfter lots of hours of work, a new system has been implemented: AI Universe Simulation. While the AI was now a potent opponent, it lacked the ability to fly across the universe on its own. This update introduces the new universe wide AI simulation system, as well as new generated pirate space stations, and ruins on planets.īefore I talk about the new features, here is a great let's play to start you off:ĭespite spawning AI, the universe of StarMade still felt somewhat lifeless, especially in single player. ![]()
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